![]() ![]() To make the asset always face the direction it is moving, select this option.Įnter the percentage value to multiply the speed by a percentage after every second.įor example, if you enter the following values:Īfter every second, the speed will increase by 50% of its value or 1 in this example.Įnter the percentage of the speed value to multiply the speed for every point score in total.įor ever total point, the Speed will multiply by 50% or 1.5 in this example. This is useful when adding a Jump node to an asset. If there is no value in an axis field, then other nodes can affect this asset in those axes. For example, if you enter a value of 100 in the Y axis field and 50 in its range value field, a value between 50 and 150 will be selected during gameplay.The range value is both added and subtracted to create a minimum and maximum of possible outcomes.To make the asset pick a random axis value, enter a value in any of the range fields to the right.For example, if the Z and X axis fields contain values, the asset will move in a diagonal direction.If you put values in more than one axis, the asset will move in all specified directions.Also depends on which direction the game camera is facing.Down, enter a negative value in the Y axis field.Up, enter a positive value in the Y axis field.left, enter a negative value in the X axis field.Right, enter a positive value in the X axis field. ![]() Backward, enter a negative value in the Z axis field.Forward, enter a positive value in the Z axis field.The greater the number, the faster the asset will move.Enter a numeric value in any of the axis fields to represent the movement direction and speed.See also Making Characters Jump and Objects Move, and Move Brainbox. This movement node allows the asset to travel in the direction specified in the axis values. ![]()
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